Let’s build… 2020: AMD’s event you can attend from home

AMD relaunched its GPUOpen and to celebrate is releasing new tools and technologies every day this week. On Friday the relaunch will culminate in AMD’s first virtual developer event, “Let’s build…”.

The invitation is clear: “Build Great Things with the New GPUOpen!” Built in 2016,  the GPUOpen website represents AMD’s commitment to openness. The company says it stands “behind the belief that the freedom of open standards and being open about our hardware drives innovation forward faster and further than any proprietary technology can.” Since 2016, GPUOpen has been a vehicle for this vision, sharing our game development and content creation software tools and technologies, with a focus on solving developer problems.

Let’s build… 2020: AMD’s event you can attend from home

Now the company has decided it was time “to give the site a fresh coat of digital paint” states a blog post issued by  the AMD, “building a brand-new website with a modern look and feel” offering a wealth of information available, including the latest news, detailed tutorials and samples, presentations, and guest blogs.

“AMD has a rich tradition of supporting both open standards and open source. Today, I’m very excited to see our relaunched GPUOpen website, which marks AMD’s continued commitment to openness and the enablement of innovation. Whether its fantastic developer tools, vibrant graphical effects, or our easy-to-use SDKs; GPUOpen puts developers at the heart of everything we do.” said Andrej Zdravkovic, Corporate Vice President for Software.

Let’s build… 2020: AMD’s event you can attend from homeNew tools and technologies

To celebrate, in addition to the website relaunch AMD is releasing new GPUOpen tools and technologies every day this week, until Friday, when its “Let’s Build…” virtual developer event takes place. The first GPUOpen release includes the expansion of AMD FidelityFX, an open-source toolkit that makes it easier for developers to add high-quality post-process effects to games. The four new effects added to the toolkit improve rendering quality and performance:

  • FidelityFX Screen Space Reflections: Implementation of Stochastic Screen Space Reflections (SSSR) delivers high-quality reflections with minimal overhead via an optimized compute shader and RDNA architecture-optimized denoising.
  • FidelityFX Ambient Occlusion: RDNA architecture-optimized Combined Adaptive Compute Ambient Occlusion (CACAO) effect dynamically and efficiently helps improve the appearance of objects based their exposure to ambient light.
  • FidelityFX HDR Mapper: Optimized for use with AMD FreeSync Premium Pro displays, the Luminance Preserving Mapper (LPM) delivers superior HDR and wide color gamut content for games.
  • FidelityFX Downsampler: Optimized for RDNA architecture, AMD’s compute shader-based Single Pass Downsampler (SPD) generates texture MIP levels using asynchronous compute for optimal performance.

Additionally, the company also released new demos available for download here, including:

  • FEMFX, AMD’s open-source CPU library for deformable material physics, enables game developers to take physics realism to the next level.
  • With TressFX, developers can implement GPU-accelerated realistic hair and fur rendering and simulation technology in games.

Let’s build… 2020: AMD’s event you can attend from homeThe “Let’s build… 2020” event

The GPUOpen relaunch will culminate in the company’s first virtual developer event this Friday, May 15, where AMD engineers will share their knowledge on a variety of topics in a recorded video series – ranging from Radeon ProRender 2.0 to the newest tools in Radeon tool suite.  The “Let’s build…” event includes many of the presentations planned for the now-postponed Game Developers Conference (GDC) 2020, giving everyone a chance to watch them.

Here is a preview of the video presentations you can watch starting 4 PM BST, 11 AM EDT this Friday:

  • AMD Ryzen Processor Software Optimization: An introduction to the AMD Ryzen family of processors followed by advanced optimization topics.
  • Optimizing for the Radeon RDNA Architecture: Join this session to learn about the details of RDNA and how it differs from GCN architecture.
  • From Source to ISA: A Trip Down the Shader Compiler Pipeline: Uncover the secrets of the shader compiler on a journey from the source code to the RDNA ISA.
  • A Review of GPUOpen Effects: This presentation will provide an overview of existing and new graphics effects available on GPUOpen, including FidelityFX.
  • Curing Amnesia and Other GPU Maladies with AMD Developer Tools: Meet the newest tool in AMD’s Radeon tool suite – the Radeon Memory Visualizer.
  • Radeon ProRender Full Spectrum Rendering 2.0: The Universal Rendering API: An introduction to the upcoming Radeon ProRender 2.0, the universal rendering API.

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